D&d 5e Ranger Spell Slots

Hi everyone. I haven't seen anyone particularly mention that the new Slayer Ranger got bonus spells known again. They keep going back and forth on if that will be a core part of the Ranger. I personally think the ranger could really use some bonus spells (I also think Hunter's Mark should be a class ability, but that's neither here nor there). So, what should those bonus spells be?
Here's my stab at it:
Beast Master
1st –Animal Friendship: 'New' Beast Masters can talk to animals, but sometimes you still have to calm momma bear in a split second.
2nd –Beast Sense: Super useful to put on your companion and send them off.
3rd –Conjure Animals: Call animals to your aid.
4th –Polymorph*, Dominate Beast*: Unsure which. Polymorph if it could be limited to beasts maybe (Dar never did that, though), or a big Dominate when needed.
5th –Commune with Nature?: There wasn't much that stood out here.
Hunter
1st –Longstrider: Hunters need to be quick to track down their prey.
2nd –Locate Object: Hunting someone with a stolen object?
3rd –Nondetection: Better to stalk up on someone.
4th –Locate Creature: Super tracking.
5th –Scrying: Even more super tracking.
What are your thoughts? Does the ranger need more spells? Do you have other suggestions for these spell levels?
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  • 5E When does each caster class get their spell slots back? Rangers, paladins, eldrich knights, arcane tricksters: long rest. Druids, Eldritch Knights, Paladins, Rangers, Arcane Tricksters, Sorcerers, and Wizards regain their spell slots after a long rest. Only Warlocks regain slots after a short rest, if you don't count Elemental Monks.
Ranger

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D&d 5e Spell Slots

Spells that by default only is available for the Ranger - from DND-Spells Dungeons and Dragons 5e - D&D toos, Spells, Spell cards, Spellbooks. Dungeons and Dragons 5e - D&D toos, Spells, Spell cards, Spellbooks D & D-Spells. 3 columns Landscape Use default order Compressed Include spell slots Exclude spell slots. Create and save your.

D'angelo Russell

There's something I don't really get about Ranger spell selection in 5e. Player's handbook says:
You know two 1st-level spells of your choice from the ranger spell list.The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.Additionally, when you gain a level in this class,you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.

Does this means that, as a ranger, you must keep the same spell selection during a whole level? Can't you change then after a long rest or something like that? A whole level seems too much time and gives little time for experimenting, right?